Monday, December 13, 2010

Can't You See Gabriel?

When I downloaded the demo for Castlevania: Lords of Shadow for my PS3 a few months ago I was blown away by the visuals, the epic music, and the intense nature of the first two stages. Not to mention Patrick Stewart, Captain Jean Luc Picard, narrates and voices a character in the game.





A good friend of mine introduced me to the Castlevania series about a year ago and even though I've only played Super Castlevania IV, Rondo of Blood, and Circle of the Moon (the best one right!?!?!) the beautiful Gothic imagery with the smallest attention to detail, the atmospheric pumping music that accompanies your epic quest , and the difficulty factor definitely peaked my interest. I've basically only played the side-scrolling originals and Metroidvanias. Lords of Shadow was my first action-oriented Castlevania.




I absolutely loved Lords of Shadow when I started playing it. Between the beautiful visuals (and when I say beautiful I mean it! This has to be one of the prettiest games on the PS3), good voice acting(it exists??), and engaging action sequences (complete with command triggers!) I thought, "How can people say that this was just another God of War Clone?", even though I said the same thing at  release. 

Developed by a relatively unknown studio based in Madrid, Spain,  MercurySteam has enormous potential. One of the things I like best about Lords of Shadow is the incorporation of Spanish culture and mythology. When I first encountered Pan, the Faun, I instantly thought of Guillermo Del Toro's Pan's Labyrinth. When you finally meet Pan, he appears out of thin air. There also is a deep, spiraling hole at the final point of Pan's sanctuary. Clearly this invokes imagery from Del Toro's movie.

Created by Spaniards, rather than Japanese developers, this Castlevania certainly has a European feel to it. One that I believe is very fitting for the series. In addition to the beautiful ruins and cathedrals the ghastly vampires look like actual vampires. They also remind me of creature from Pan's Labyrinth- the one that eats children if they partake in his feast.




Die hard fans may shudder at the fact that there is no "actual" battle with Death or Dracula.Perhaps MercurySteam wanted to create a new Castlevania- their original interpretation of the cult series. I say actual, because this can be left open to interpretation. Even though this game may not look like a Castlevania, it still maintains the Castlevania spirit. For at certain points in the game I became frustrated when I couldn't beat a boss, or get past a certain part. Something most Castlevania players can relate to on the first play through of any Castlevania game.


I can't say that I harbored the same enthusiasm for the game towards the final chapters. I don't know if MercurySteam was rushed but the closing segments of the game felt very weak. The storyline had a lot of potential but it all kind of fell apart towards the end. I really expected an epic final boss battle but in order to avoid spoilers I won't divulge why the final fight was less than riveting. In addition certain boss battles felt too reminiscent of Shadow of the Colossus. Too close to be coincidental. Let me also add, the "Colossi" battles weren't that fun.


After you finish the game, a teaser trailer for the next game plays. At first, I have to say I was disgusted. I couldn't believe MercurySteam would take this direction, especially after creating such an immersive environment in Lords of Shadow. Yet as time passed, and I discussed the various interpretations of what happened in the teaser trailer with my friend, I realized maybe I shouldn't doubt MercurySteam. I reviewed specific battles with the Lords of Shadow, scrutinizing their warnings and actions but I can't figure it out.


This game also allows you to unlock beautiful concept art with points you've earned in battle. I'm really glad that MercurySteam included this feature because I think it adds a lot to the entire experience. Known for its beautiful art, specifically by Kojima (not related to the Metal Gear Creator) Castlevania really is more than just a video game. The art and soundtracks prove this again and again. MercurySteam continued the tradition but added a European spin to the art, and the symphonic music fits the game so perfectly. 



I'm really looking forward to the sequel and I say if you have a PS3 (or 360) pick up this game! It is definitely worth playing.

Monday, November 29, 2010

Games that have impacted my life (and that I would recommend to almost anyone in no particular preference or order)

  
The Legend of Zelda: A Link to the Past



Silent Hill



Chrono Trigger







Phoenix Wright





Final Fantasy VIII



The Legend of Zelda: Ocarina of Time



Kingdom Hearts 358/2







Silent Hill 3





Breath of Fire II



Shadow Hearts



Flower



Secret of Mana


Valkyria Chronicles




Chrono Cross 




Donkey Kong Country 2




Heavy Rain



Final Fantasy XI




Silent Hill 2





Fatal Frame II



The Legend of Zelda: Majora's Mask





Super Mario World



Final Fantasy IV









What's your list?







Monday, November 22, 2010

回想 〜消せない想い〜



Purpose and Intent

I am creating this blog primarily to discuss my viewpoints regarding contemporary video games, my qualms with the direction video game companies have taken, my thoughts on the importance of retro games, and questioning whether video games can be considered art or thought-provoking. As the title of my blog explicitly states "回想" or kaisou, means to reminisce in Japanese and that is exactly what I intend to do. The title is taken from one of my favorite games of all time-- Chrono Cross. I recently played the beginning of Chrono Cross and a particular moment, when Serge and Leena discuss their memories, made an impression. They reminisced on  the long happy days of childhood, free of responsibility, and the permanence and beauty of the ocean. This short but small dialogue reinforced why I play video games. I love video games that bring some of the larger questions looming in the back of our minds as humans to the forefront. Such as a childhood friend wondering if one day, her childhood friend will no longer remember her. How the ocean remains unchanging, even though we as humans change and age with each passing day. In the end, the ocean will outlive us all.





Leena:
   The sea never changes,
   does it...?
   It's been rolling in and out,
   like this, since long before
   we were born.
   It's been here for eternity,
   it seems...
   It's probably seen many things...
   Heard many things...
   It'll probably keep rolling
   in and out, in and out,
   long after our lifetime...
   Without a single change... 
 

 
Leena:
   Hey, Serge...
   Remember we used to
   sit and talk like this
   when we were kids?
   With the gentle sea
   breeze and the tranquil
   sound of the waves?
   Just the two of us...
   Talking...
Leena:
   But aren't
   memories strange?
   Just when you think that
   you've forgotten about
   something, it comes floating
   back into your heart.
   I guess it's just lying
   there in wait.
   Waiting for that right
   moment...

Leena:
   Why, we might even
   remember this very
   moment someday!
   In 10, 20 years...when we're
   all grown up and married,
   and have kids of our own...
   Then one day...
   When that time comes,
   I wonder what kind of
   adults we'll be?
   What kind of life
   will I be leading...?


 I enjoy video games that engage me with philosophical thought. Video games that create colorful, immersive worlds, peppered with beautiful songs that set the tone and feel of each zone. Within the past few years, Japanese RPGS (JRPGS) have specifically been under assault by the gaming community. Although I am western by definition, I enjoy Japanese made games because I believe they have a deeper purpose. Developers do not make them with the intent of just being entertaining. They do not promote mindless violence. Rather, they focus on themes such as love, survival, coming of age, and existence, to name a few.


I feel that video games as a genre have endless possibilities. Like books, and movies, video games can create an alternate reality that can never be. Much like when I read books or watch movies, I do not want to watch mindless cinema of attraction films, nor do I want to read books about vampires inspired by the Mormon faith. Rather, I want my works of art to make me question my existence and my way of life. I just want them to make me think.